Carnival Days Still Taking Apps!

That’s right folks!

 

As Summer Vacation winds down (last day: July 31st!) we bring you important news about September’s Carnival Days hunt! Due to overwhelming response, we have eliminated the 50 store limit, and will continue taking apps until the deadline of August 17th! Already we have an amazing lineup including such hot brands as Grumble, 1 Hundred, and Just Darling! If you’ve already applied and have not received a welcome pack, never fear! We’re processing applications every day, and we’ll be sending approved stores welcome packs soon!

If you’d like to apply for Carnival days, check out this page for our online application – it’s the only way to apply, because we’re no longer taking notecard apps! What does this mean for you? For one, it keeps your inventory clutter-free! for another, it ensures  your app won’t get eaten or lost by the asset server monsters!

Also on that page is all the forms you will need to keep us informed of changes, submit your hints, and more!

 

We’re almost ready to unveil September’s 12  hunt sponsors, so be sure to check back for more info soon!

Originally posted on FAR Hunt Group:

Piddler’s Perch - Where there is Camo, that’s where I’ll be

MS ARTIFACTO - The only difference in the store are shapes.

Dot-Be - Between a National monument of Belgium and some Belgium goodies you will find your summer vacation gift.

Shey Fashion - NO HINT PROVIDED

Lyrieal’s - I’ll Just Hang out here near this mysterious lady

FLOOD- I’m under the big top!  Wait is that the big top, or a dress?

Softouch Fashions - Look Between Mother to be and me, that is where I will be

Ginger’s Outdoor Store - Summertime is perfect for a walk in the garden.

PDN’s Potpourri - if you look around the interior, I’m sure you will find something to take with you on vacation.

Charisma Designs NO HINT PROVIDED

K&B  We’re going to ROCK hard “All Summer Long

Soul Effects􀀝 skip for now

Loordes of London - Pembroke!

Unforgettable Temptations

mens= I am hiding around a bunch of…

View original 304 more words

Adventure Time! Chanwood

 

As part of our continuing coverage of the wonderful sims participating in the Roleplay Expo, we’ve taken a few moments to talk with the owners of the Grand Duchy of Chanwood, an immersive RP experience covering multiple sims, set in a medieval fantasy locale with RL roots. 

FHG: Chanwood is a medieval fantasy setting during roughly the 12-14th century – What drew you to this era?

–We’ve recently set the definitive Chanwood year as 1423, but the era covered in roleplay still extends several centuries across. We wanted a “late middle-ages period”, giving time for most of the technology (usually incorrectly) associated with medieval fantasy to have developed, without moving fully into Renaissance and modern eras. Early enough to still be rough, late enough for the cool toys and discoveries to be prevalent.

FHG: The RP estate of Chanwood is made up of 4 beautiful sims, to give players a wide range of play areas. Were there real-world influences you drew from in its creation?

–The fictional location of Chanwood, as well as the climate, is based on the North Sea, about 200 miles east of Edinburgh. We used Northern Scotland and the Scandinavian countries as our primary inspiration for topography and names. The actual choice of plantlife, many of the lakes and falls, and the skyline are greatly inspired by the northern California area.

FHG: You currently use the Spell Fire system – what were the things that led you to this system over some of the others?

–Out of the major systems with the highest degree of support and accessories, Spellfire/Omega was the most realistic in terms of basic combat. We didn’t want a lot of special effects, nor did we want an XP/leveling system that rewarded idling. Rather, we chose a system that would reward hard work and practice, and had a standardized mechanics system.

FHG: What kind of challenges have you had to overcome in establishing the sim, and what have been some of your greatest successes with it?

–The greatest challenges have been walking a line between creating a world that many would enjoy, and keeping true to the ideals we had in mind when we started. It’s been difficult, at times, sticking to our guns when we realize that relaxing our standards would likely increase our traffic. But this has also been our greatest strength…we have built and developed a strong core of like-minded, skilled players who aren’t simply looking for a popular sim, but rather share a vision with us and hope to build on it.

FHG: What can new players expect ICly in coming to Chanwood? From a players perspective, what can one expect on their first visit to the sim?

–ICly, they can expect a strong emphasis on daily life. We’ve developed and maintained a local currency system that has worked its way into RP interactions and expectations, rather than simply being a mechanic. Our roleplay market, where folks can purchase actual items for roleplay money instead of linden money, has become a bustling weekly interaction event. Meters are required at all times, and the land is fraught with not only players who portray villains, but NPC wolf rezzers as well. This helps establish an air of danger and mortality in a wild land where it’s unwise to ever let your guard down.

FHG: How often does the sim host events? Are they all OOC or are there story-driven events as well?

–Chanwood is involved with intersim jousting, and we have a full schedule of events througout the week, such as Storyteller Guild members, the weekly Market, Ducal Court twice a week, Hobbit work days, Dwarven gatherings and Elven rituals. Chanwood management has moved away from planning story-driven events or story arcs, rather prefering to set a stage where players and group leaders may take the initiative to create the stories and become a part of them, rather than being handed a script.

FHG: What are some of your goals for Chanwood? Where do you see it heading in the near future as well as farther out?

–Short term goals include a desire to increase our villainous player base. We’ve recently acquired a group wishing to roleplay the “bad guys” and are working closely with them on raiding parameters. We are also working with other sims to expand the roleplay currency idea, attempting to distribute perwin ingredients and resources in a way that would require travel between sims for those who wish to create, and a currency exchange rate that would encourage trade roleplay. Further out, it is a long-term dream to add more surrounding area, particularly connecting more corner ocean sims for smoother sailing, literally.

FHG: What kinds or races, classes, and characters would find Chanwood appealing? What do you want to see more of?

–Chanwood is intended to be more inviting to the more standard races, such as humans, elves, dwarves, gnomes and halflings. I would like to see more players actually developing a character without relying on statistics, powers and “trick characters”.

FHG: With so many different social classes welcome, which in-character professions and positions need the most attention?

–There’s ALWAYS a need for healers and clerics. Soldier characters are valued to build up the Chanwood Company, the local militia. More halflings and dwarves would also be nice, as well as the more “common” villains such as goblins, orcs, etc.

FHG: The sim is visually striking, and the existing player base is friendly, helpful, and diverse. What kinds of resources are available for players looking to sharpen skills, improve their play, or hone their character backstories?

–We have just completed an OOC Arrival Point in a skybox that is chock-full of sim information, character development quizzes, and histories. We also have an extensive training facility, with a sparring pit, a training circle that teaches timing and range, and a terrained section for realistic skirmish practice. We also have a jousting list open to the public, and an extensive library with tons of information about races, groups, and OOC real-life history of the time period to give perspective. We also were careful in picking out our fictional RL location, knowing that if people could visualize the time and the location, they could visualize themselves as a part of it much more easily.

FHG: What would like everyone to know about Chanwood that hasn’t been covered?

–Chanwood’s basic premise, and it’s greatest appeal, is in its simplicity. The land is a borderland, a Celtic/Norse colony that has only recently begun growing enough to be of any significance. There is Court and jousting, but there are also wolves and mythical creatures. However, the land is not primarily a combat sim, though combat is a very strong part of it. Anyone wishing to play powerful characters from the start would likely benefit more from another sim that specializes in high-powered fantasy elements. Those who wish to immerse themselves in the mood and the spirit of the roleplay…who truly would like to experiment with what it MIGHT be like at that time in place…will find plenty of opportunity to flourish.

 

Adventure Time! Ravenhurst

One of the great things about Second Life is that, by its very nature, it is a fabulous place to explore the wide array of locations, themes, and genres within the Roleplay culture. Whether you are new to RP, or a seasoned player looking to change up your game, we invite you to visit our friends in the various RP communities found within SL. 

FHG: Ravenhurst is owned by Tabbie Blackthorne, Taibah Takahe, and Sho Flanagan. How did each of you come into RP, and what drew you to create Ravenhurst?

Hmm.. thats a big question! We all met in 2007 in a sim called Eternally Damned, run by Silken Wilder. We really came from different backgrounds within SL, but we all had Roleplay in common. We formed a very large roleplay faction initially and transitioned this faction across a few different sims primarily in the medieval period before deciding that it was time to open our own sim. Ravenhurst opened in early 2008 and we haven’t really looked back since that point.

We are a little bit of a conundrum within the RP community as we change up our sim every year to two years. We enjoy the change and the opportunity to revisit landscape and design, although there is a fair amount of work that goes into preparing and rolling out what is essentially a new Roleplay sim.

We started off as a medieval sim (based in Europe), and a year later we transitioned to a modern day city (USA, Eastern Seaboard), with a strict WOD theme, story tellers, factions and dice meters. I believe that we may have been one of the longest and largest pure WOD sims in SL. And over a 12 month period we accepted over 900 World of Darkness player apps, it was a lot of fun and an opportunity to translate the dice table top game to a living “real world” environment.

In 2010 we decided to transition yet again to a smaller more intimate setting in Washington State. We worked hard to create a generic character set that would accommodate several lores easily including World of Darkness, however for this “Chronicle” we set aside WOD as the primary lore and rules set for a more open free-form para-roleplay platform. We rely heavily on our player advocates known as “The Inspired” who are quite simply – the best and brightest and most helpful folks that we have had the privilege to get to know.

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FHG: Currently the sim features humans, werewolves and werecats, fey, witches, and vampires in a modern-day setting, in a location rich in history. Were there real-world events and legends around the general location that helped create the backstory for the sim?

Yes absolutely. Although we take a bit of creative license, we drew heavily upon some real world events for the general location. Settlement and exploration dates in the 1800s, Native American wars and events (Cayuse, Yakima etc), massacres. Not to mention that the Paciffic Northwest is considered home to .. big foot. We also allude to an 1800s fictional work in the legend of “TailyPo”.

FHG: What kind of challenges have you had to overcome in establishing the sim, and what have been some of your greatest successes with it?

Every time we reset the sim theme and location, we essentially go through the process of almost starting over, although as we are in modern setting it is easier for existing players to bridge without any need for character changes. Dealing with the transitions (sim reboot / design / theme / story) each time we change is probably the biggest challenge, but very worth it!

As for successes – this would have to be the creation of memories of stories and adventures that we have been fortunate enough to share with so many Roleplayers in Second Life. We have had the opportunity to interact with seasoned writers, quirky characters, unique situations and this is definitely something that we treasure.

Additionally, through our mentoring programs and roleplay classes we have worked with hundreds of new roleplayers over the years, and it is very fulfilling to see many of them now as seasoned mature players and writers, passing on their own knowledge and experiences.

FHG: What can new players expect ICly in coming to Ravenhurst? From a players perspective, what can one expect on their first visit to the sim?

This would depend greatly on the race.. In our lore – supernaturals are not “out of the closet”, and so there is a lot that goes on to hide race, and prevent humans from seeing past “the veil”. First time visitors might spend some time exploring in the woods, hanging out at the bar or diner with rooms available at the motel for those looking for some temporary lodging while they look for employment at one of several locations within the sim. There are certain locations which are more frequented than others and it is usually just a matter of stopping in for a drink or a bite to eat to begin to immerse in story. Of course.. if you are a werewolf or vampire there are matters of territory and etiquette to observe.. :)

FHG: How do you see the balance of political and social power structure shifting with an influx of new characters?

Our baseline environment assumes that regardless of actual players – the town is populated in the vast majority by humans. New human players reinforce this perception to the benefit of all, and there is the opportunity to take an active role in the community through positions in law enforcement or politically within the mayors office, or through more secular means as a radio DJ (KCAW), small business owner etc. The balance of power within races often swings based on vampire, fey and werewolf populations. It may be that the real hidden power within the sim lies with the witches though..

FHG: What are some of your goals for Ravenhurst? Where do you see it heading in the near future as well as farther out?

Its quite possibly coming time for a change again as we have just celebrated our second year in this Pacific northwest Chronicle. While we are extremely fond of this Chronicle (as we have been with all the others), we are looking forward to the possibilities and adventures that the next Chronicle may bring.

FHG: While your race restrictions eliminate the confusions and infighting that can oocly arise from hybrids and the all-encompassing blanket races, purists will enjoy the general race structures. However, beyond races, what kinds of characters, and the players controlling them, do you feel would do well here? What do you want to see more of?

Mature players and those wishing to roleplay in a mature environment based on para-rp text interaction will find Ravenhurst to be a rewarding experience. The ideal player in Ravenhurst understands that you get out of roleplay, what you invest into it. We have tried to create an environment that rewards those who are willing to take the steps to engage others, interact, and invest some work to immerse their characters. We have always enjoyed seeing players that have invested up front work in character definition, flaws, traits come in to be part of the overall story, and the sky is really the limit for character progression, influence and power base for those willing to work for it just like in RL.

FHG: With so many different social classes welcome, which in-character professions and positions need the most attention?

It would be nice to see more humans (or races that can walk in the sun) involved with business that supports tourism, as well as to see more tourists. Small business can always use a boost, and on the shady side of things – criminal enterprise offers unlimited possibilities :) This is after all what keeps the sheriffs dept busy, and out of the dough-nut shop.

FHG: The sim is visually striking, and the existing player base is friendly, helpful, and diverse. What kinds of resources are availible for players looking to sharpen skills, improve their play, or hone their character back stories?

Thank-you, thats always nice to hear! In our visitor center, we maintain information about each race for applications and general information, but we are also on the inter-webs at www.ravenhurst-rp.com, and our website provides more in depth information about races with information to help build out a character and just maybe – some veiled hints as to possible story lines. (Also on facebook, twitter, flickr).

Our Inspired group runs regular rp classes up in our visitor center, and these classes are not just for new folks. We regularly review conflict situations, combat concepts, race interaction and posting etiquette, tips, and protocol at a mid-advanced level useful and applicable for all players both new and seasoned. For those wishing to advance their characters into restricted roles, The Inspired can be helpful or folks may contact the us – the sim owners for personal mentoring for some of our more advanced requirements.

FHG: What would like everyone to know about Ravenhurst that hasn’t been covered?

We are very grateful to our players for the stories and experiences we have been able to share over the years, and as we move into our sixth year as a Second Life Roleplay sim, we look forward to more adventures and excitement. If you have not yet stopped into Ravenhurst.. we look forward to meeting you!

 

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Carnival Days Gridwide Hunt Information

*Application Deadline: Friday, August 17th or until full

*Hunt Starts on September 1st and Ends on September 30th

*Maximum 50 Stores

*This is NOT a free hunt – all prizes will be L$5 each

*MUST be able to read and write English fleuntly.

*Quality Merchandise is a Must.  This means the gift you present must reflect the items that you sell in your store.  No resellers, no business in a box, no newbie or freebie type stores will be accepted.  No exceptions.

*You will be added to a subscriber that you must remain in for the duration of the hunt.

*Merchants who are accepted will receive a Welcome Package

*Hunt sign with hunt prim MUST be rezzed at your location immediately upon receipt of the Welcome Package

*You are able to meet deadlines for submitting needed information

*Applications must be Complete or they will be deleted without notice.

*Because this is a themed hunt your gift has to reflect that in some manner.  Be creative.

Before applying, please be sure to read the Vendor Rules

Applications for the Carnival Days Hunt are online here:

https://docs.google.com/spreadsheet/viewform?formkey=dG1KUDRBQTVoVjBKVDBHYk1Eak1vT3c6MQ#gid=0

If you would like to Sponsor Carnival Days please read the following

Sponsor Application

https://docs.google.com/spreadsheet/viewform?formkey=dE1WclctRFVNUm9LYVpOODVpYzBQMWc6MQ

We are excited about this fun themed hunt and look forward to having you join us!  If you have any questions do not hesitate to contact us.

Rowan Attis – FAR Hunt Group Event Organizer
Ava Carrasco – FAR Hunt Group Owner

One Voice

A few words from Ava…

I don’t actually have the right words this morning to express myself clearly, so I will settle for direct, rather than eloquent.

Content creators are uniting in an event called One Voice, a fundraiser to help ease some of the significant financial strains that Curio owner Gala Phoenix is facing as she fights back against a false and maliciously-filed DMCA. Why do I feel so strongly about this? Because *I* am a content creator. Our network of vendors? Content creators. My friends and loved ones? Content creators.

When a DMCA is filed, the accused must take down their items. For those who rely on SL as an income, it can be devastating. and that’s not even counting the financials needed to fight this. Gala Phoenix needs our help, as content creators, we need to band together and rise up against this injustice.

please take a moment to read this link, and come to One Voice to show your support. tHe sim has been full all day, but PLEASE keep trying! Shop knowing that every L$ you spend is going to fight this.

you know what else I believe strongly in? Standing up for yourself, and for what is right. I support One Voice, and I urge you to visit and support this cause as well. Here’s a list of designers you can find at the One Voice Fundraiser.

Gos
Belleza
Glam Affair
League
Ingenue
Aura
OneBadPixel
Exile
Luck inc
North West
A.D.D. Andel
Pink Fuel
Laqroki
Solange
N-Core
LouLou & Co
Body Doubles
IKON
Mon Cherie
This is a Fawn
LW
Bare Rose
The Looking Glass
Gizza Creations
Balderdash – Bagatelle & Trinketry
Silent Sparrow
Schadenfreude
Wet Cat
Purple Moon
Indyra Originals
E! Apparel & Accessories
elymode
Al Vulo
Lust Shapes
Vanity Hair
Curious Kitties
Manna
Lassitude & Ennui
RC Cluster
Ducknipple
Sleeping Koala
Savior Faire/Aphrodisiac
*Anymore
DCD
BOOM
Lisp Bazaar
Flowey
La Petite Morte
Contraption
HOD
Divalicious
Ego Co.
MINA Hair
RnB Furniture
Kinki Animations
Medley
Faerycat Designs
By Snow
Mayfly
Insatiable Fashions
Essences
ANNA Shapes
Delusions/Sweet Tart
Sakide
Nzuri
{me} Jewelry
Pulse Skins
CoLLisions
HANDverk
Chop Zuey
AlterEgo
SAX Shepard Designs
Blacklace
Bent
Amarelo Manga
Laura Hurley Skins
The Sea Hole
Toki-Doki
Mela’s
La Galleria
Culprit
Censored
Art Dummy
Zibska/Zibware
Razorblade Jacket
Chandelle Designs
Ana-Mations
Prodigal
Wasabi Pills
Fri.Day
Holli Pocket
Liquid Honey
Don’t Freak Out
TuttiFruitti
Ever an Angel
cHelle
Shush
Adorkable
Virtual Insanity
Avisage
Blah
A and S Visions
Gorean Rose
Zwicked Textures
Candydoll
Burner Engine Works
Adoration Home and Gardens
Wild Style Fashions
Ju
Addiction Jewelry
LionSkins
Fear Us
The Death
Doves and Crows
Patron/Wildchild & Muse
U-Poser
Little Tasta
Little Vulo Lula
AngelRED Couture
LoMos Designs
Fallen Gods, Inc.
Sugar
Yabusaka
Noya
Sway’s
Thalia’s Fashion Collection
Poseur
Geometry Clothing
PNP (Props-N-Poses)
For F’s Sake
Ceddy’s Boutiques
English Muffin Store

 

Support Content Creation. without it, there’s be nothing to blog, or buy or admire.

Summer Vacation Hint List *Updated July 8th

Piddler’s Perch - Where there is Camo, that’s where I’ll be

MS ARTIFACTO - The only difference in the store are shapes.

Dot-Be - Between a National monument of Belgium and some Belgium goodies you will find your summer vacation gift.

Shey Fashion - NO HINT PROVIDED

Lyrieal’s - I’ll Just Hang out here near this mysterious lady

FLOOD- I’m under the big top!  Wait is that the big top, or a dress?

Softouch Fashions - Look Between Mother to be and me, that is where I will be

Ginger’s Outdoor Store - Summertime is perfect for a walk in the garden.

PDN’s Potpourri - if you look around the interior, I’m sure you will find something to take with you on vacation.

Charisma Designs NO HINT PROVIDED

K&B  We’re going to ROCK hard “All Summer Long

Soul Effects􀀝 skip for now

Loordes of London - Pembroke!

Unforgettable Temptations

mens= I am hiding around a bunch of items,one thats gone up in smoke.

womens hint: Lingerie is so sexy,I see a bunch of it here.

Kabuki Creations Hugs & Kisses Please

AIDORU􀀙 – news keep you up-to-date and rings keep you engaged!

Incendia NO HINT PROVIDED

Pocky This summer we’re riding in style.

Pixel Snobs What is a man doing in a woman’s store ad?

Galimauffry Stores If you like Chillin & a Sandcastle on the beach you will find this easy :O)

Seductive Designs It’s finally summer time to lay back and relax!

**Small Voices** Quick! Go upstairs and check out the sibling rivalry!

Heavenly Creation NO HINT PROVIDED

Silk dreams Why is Alicia dressed so warm, doesn’t it get hotter on the 2nd floor?

Shadow Moon You might need this raft after being in this sea of flesh!

PePU NO HINT PROVIDED

Incredible Creative NO HINT PROVIDED

Galleria Designs No need to go up. But you need to pass the stairs.

Lushish Catz International summer wear

The Jewellery Exchange  ‘The Vacation is behind ‘Victoriana’.

Panda Punx  Between Kayla and Brandy

Wyldflower What does your reflection tell you?

M&M deco - Don’t get wet! (1st room)

Kimba’s Boutique you can see me threw the window

Serendipity Designs Watch out you may get wet!!

LB DESIGNS NO HINT PROVIDED

RA Muebles  - LOOKING FROM THE GARDEN FURNITURE

C&P CASUAL WEAR Male or female, search to the end.

::KD::􀀃 NO HINT PROVIDED

STITCHES CREATIONS NO HINT PROVIDED

Bound & Bitten NO HINT PROVIDED

TEXTURES V& M SCULPTED􀀪 – NEXT TO THE ROOF, FIND ME

::KD2:: NO HINT PROVIDED

-FARplay- I get around-round Get around, I get around………

Ancient & Modern 􀀭 – I wonder if there will be any swings on our tropical island this holiday?”

FAR concepts   - Skip for now